01 PROFESSIONAL
STANDARDS, METHODS, AND TOOLS
ANDROID STYLEGUIDE
95%
iOS STYLEGUIDE
95%
AXURE
85%
CONTEXTUAL INQUIRY
90%
DESIGN PERSONAS
80%
STORYBOARDING
85%
PAPER PROTOTYPES
90%
INFO ARCHITECTURE
85%
WIREFRAMES
100%
USABILITY TESTING
80%
HTML5 & CSS3
70%
JAVASCRIPT
30%
RESPONSIVE WEB
35%
SKETCH - INVISION
70%
PHOTOSHOP
70%
I'M
MAria.
HUMAN FACTORS
& USER EXPERIENCE IN HEALTH
M
I want to design a world that makes us healthier and brings us together.
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I bring years of experience with analyzing systems and software from the perspective of cognitive psychology, anthropology, human-computer interaction, and systems design. I've recently added education in public health to inform more clinical user experiences. I use this background to understand users in their unique domain with their unique health challenges and what they want to accomplish. Then I work with partners or alone to design an easier way for them to reach their goals.
02 PORTFOLIO
MY WORK. SEE MORE >
03 Experience
February 2017- September 2021
ResMed
Lead Mobile Designer
Design for medical products. Focused on patient engagement, health literacy, and coaching the user for better health.
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August 2005-February 2016
Qualcomm
Staff User Experience Designer
Primarily design for BREW, iOS, and Android software. Other projects include web-based IDE for computational neuroscientists, desktop software for camera engineers, custom handheld biometrics device, demos for automotive/security/healthcare, and more.
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March 2001-April 2002
NASA Ames Research Center
Senior Research Associate
Research of Distributed Air-Ground Traffic Management (DAG-TM). Really interesting visit to SFO Tower and regional approach (TRACON). Presented the teams work at Human Factors and Ergonomics Society.
May 1995-August 2000
NASA Ames Research Center
Research Associate
Created a methodology for comparing a user's mental model to the machine (MA Thesis) using system modeling. Started in the Cognition Lab as an intern, but moved to research associate while completing grad school.
February-July 2016
Blast Motion
UX Architect
Mobile app for wearable sensor-based product. User research, personas, scenarios, information architecture, click-through prototype, medium fidelity wireframes for iOS with forward thinking towards Android.
April 2002-July 2005
Motorola
Senior Human Factors Engineer
Localization of text entry for mobile phones and usability testing of that software.
Design for Bluetooth and Voice Recognition interactions.
August 2000-February 2001
Cooper Interaction Design
Designer
Trained in goal-oriented design methodology. Worked with teams on product planning software, mobile device for teens, and initial work on a smartphone.